User talk:MrNuke: Difference between revisions
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struct Dev | struct Dev | ||
{ | { | ||
char* name; | |||
void (*reset)(void); | |||
void (*init)(void); | |||
void (*shutdown)(void); | |||
Chan* (*attach)(char*); /* tell the device you want to use it */ | |||
Walkqid* (*walk)(Chan*, Chan*, char**, int); /* walk to a name in the device's managed name space; return a handle */ | |||
int (*stat)(Chan*, uchar*, int); // status info | |||
Chan* (*open)(Chan*, int); /* get access to a resource in the device name space */ | |||
void (*close)(Chan*); /* tell it you are done with whatever it is. */ | |||
long (*read)(Chan*, void*, long, vlong); | |||
long (*write)(Chan*, void*, long, vlong); | |||
void (*power)(int); /* power mgt: power(1) ? on, power (0) ? off */ | |||
}; | |||
}; |
Revision as of 22:08, 9 January 2014
Ideas for generic handling of devices
Chan is an IO channel.
This struct is used in Inferno and has been for a long time; so it works. It's also in the opcodes somewhat like what we did for EMMC on ARM.
struct Dev { char* name; void (*reset)(void); void (*init)(void); void (*shutdown)(void); Chan* (*attach)(char*); /* tell the device you want to use it */ Walkqid* (*walk)(Chan*, Chan*, char**, int); /* walk to a name in the device's managed name space; return a handle */ int (*stat)(Chan*, uchar*, int); // status info Chan* (*open)(Chan*, int); /* get access to a resource in the device name space */ void (*close)(Chan*); /* tell it you are done with whatever it is. */ long (*read)(Chan*, void*, long, vlong); long (*write)(Chan*, void*, long, vlong); void (*power)(int); /* power mgt: power(1) ? on, power (0) ? off */ };